#1 Describe the problem/project
statement and answer any clarification questions.
#2 Randomly pick an object or word (use a collection of small
toys, any dictionary or encyclopedia), and tell the team what
the object is (show it, if you can). You can even randomly point
to something.
#3 The team, non-judgmentally, generates ideas regarding how
the characteristics of that object can solve the given problem.
You can phrase the question in one of three ways: 1) "What
does this object or word tell you about the problem or question?,"
2) "What ideas do you get from this object or word that
might help solve this problem?," or 3) "How is this
object like the problem?" Encourage the group to keep an
open mind and look at all possible aspects of the object (symbolic,
metaphoric and literal). These ideas are to be written down on
the flipchart.
#1 Divide the group into two
sub-groups, and select a recorder/referee who will be outside
of the sub-groups.
#2 Describe the problem statement
and answer any clarification questions.
#3 Select a sub-group to go first.
That sub-group begins by suggesting an absurd or bizarre idea
that is remote from the problem.
#4 Give the second sub-group
2 minutes to develop a practical solution to the initial problem
from the idea suggested by the first sub-group.
#5 If the sub-group succeeds
(judged by the referee), that group gets one point. The referee
writes down each solution as it is proposed.
#6 The groups trade-off with
the second sub-group providing the remote idea to the first sub-group
and repeating Steps #3 through #5. Continue trading back and
forth.
#7 After 30 minutes, the group
with the most points is declared a winner (optional).